
- #Visual basic power pack rectangle bounding box how to
- #Visual basic power pack rectangle bounding box for android
If your game has a steep learning curve or too many rules, it has a great chance to end in the depths of the Google Play Store. The rules can be explained along the way, with tutorials, panels between levels or help balloons, but they have to be explained and easy to remind. The goals have to be obvious or clearly explained at the beginning of the game: collect all gems, drive fast to be first, eat all food dots, kill all monsters, survive until dawn, etc. Games generally involve mental or physical stimulation, and often both.”Īs said above, your game must have goals and rules, and your player needs to know them when he/she’s playing. Key components of games are goals, rules, challenge, and interaction. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. “A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool.
#Visual basic power pack rectangle bounding box how to
And my goal is less to explain you how to make a hit game (that I’ve never created myself) than to help you avoid the most common pitfalls and to give you some directions. But I am passionate since long by games, how they are designed, the algorithms they use, how they solicit your imagination, what skills and tools they require, so I’m not without some knowledge in that domain.
#Visual basic power pack rectangle bounding box for android
I’m a professional developer and I made a few games in the 80’s, but I never worked in the game industry and my experience in creating games for Android is rather limited, so I don’t ask you to blindly trust my words in what follows. In short, it is probably time for you to read this tutorial. none, the AI is dumb as a bag of hammers, the collision detection system is far from perfect (and maybe you do not even know what a collision detection system is), the sounds do not mix with the music and it is necessary to know a whole bunch of rules before playing. It has a nice concept, it is pretty, it has cool music and the screenshots are very engaging on the web site, BUT it is slow, it frequently has memory problems, it does not adapt well to different screen resolutions, the animations are choppy, the gameplay is poor, the special effects have been reduced to.

Unfortunately, three weeks later, and after a few sleepless nights, you have to face reality: your game is crap. You rushed to your phone to convince your best friend to do the artwork, your uncle to create sounds and music, and your sister to build a web site to promote your future success. You woke up one morning with a great idea for a game.
